Latest News

December 31 2018 —

  • Alpha5 release

  • Added the December 2018 Patron Commission, "Sensory Ordeal"

  • Tweaks made to appearance of in-line icons (generally reflecting a previous choice or obtained knowledge)

  • Fixed visual appearance of the quote symbols in chat bubbles

  • Writing fixes to "The Patron's First Task"

December 03 2018 —

  • Alpha4 release, and hopefully the final demo version

  • Fixed an audio crossfading issue between the main and Encounter versions of music tracks

  • Fixed an issue with the Mind internship's music

  • Fixed an issue with the Charm internship's music

  • Expanded the Help & Glossary section of the game to actually include the Help part of things

  • Glossary entries are now alphabetised and not arranged in the order that the player may encounter those terms

November 23 2018 —

  • Alpha3 release, and final (?) demo release

  • Preliminary accessibility update adding img alt text to primary icons for players using screen readers; this will be an ongoing fix, but many of the more vital icons now have proper descriptions

  • Added access for Supporter Content to those who were early backers or Patreon supporters

  • The Patron has set up shop in the City! Check Kickstarter for details about this eccentric figure

  • The Patron's first Commission is now playable — help him pick up a particularly special parcel

  • All four Attribute internships are available in the Alcyone demo now. Enjoy pursuing the Mind and Charm tracks in addition to the existing Body and Vigour ones

  • Slight font size tweaks to the header text at the start of each passage

  • Encounter "Trapped" has been tweaked to provide additional solutions for players who didn't pursue the Body internship

  • Made some edits to the wording in certain character creation passages, and some additional writing edits throughout the first four internships

  • Audio levels have been tweaked across the board to help with competing against screen readers

  • Fixed a crossfading bug with the Encounter versions of music tracks so spoopy ambience works like it's supposed to!

  • Huge overhaul to how variables are handled in the game; this breaks old save files, but should not impact them going forward

  • Visual tweaks to better differentiate conversation bubbles from regular story text

October 23 2018 —

  • Alpha2 release

  • Info/release notes added to the first loading screen

  • Autosave system implemented

  • Alcyone now has Objectives, and those Objectives are now exposed to the player

  • Counter now shows how many passages remain in each “page”

  • Hub locations actually work properly when the demo’s end is reached

  • Further visual tweaks

  • Removed the spinning widget from each page and reorganised the appearance & content of the sidebar

  • The Help button actually does something useful now!

  • Kickstarter backers added to the Credits overlay

April 30 2018 —

  • Initial Alpha1 release!

  • Total overhaul of the game's appearance compared to the demo

  • "Dyslexic-friendly" font from Fontsmith to improve overall readability

  • New splash, menu, and interstitial screens

  • Custom cursor icons

  • Consistent styling implemented for buttons & UI elements from the Twine engine & SugarCube 2 functionality

  • Massive editing/rewriting passthrough to the Alcyone prose 

  • Text is now broken up into much smaller "bubbles" to further improve readability

  • Implemented additional audio and visual effects

  • Preliminary fixes implemented for screen readers (this will require further testing)

  • Glossary tooltip system has been overhauled to improve functionality and readability

  • Better differentiation between dialogue "bubbles," story "bubbles," and more important game moments

  • Passage headers are separated and better differentiated from the rest of the story bubbles

  • Improvements to various CSS elements