Latest News

October 23 2018 —

  • Alpha2 release.

  • Info/release notes added to the first loading screen

  • Autosave system implemented

  • Alcyone now has Objectives, and those Objectives are now exposed to the player

  • Counter now shows how many passages remain in each “page”

  • Hub locations actually work properly when the demo’s end is reached

  • Further visual tweaks

  • Removed the spinning widget from each page and reorganised the appearance & content of the sidebar

  • The Help button actually does something useful now!

  • Kickstarter backers added to the Credits overlay

April 30 2018 —

  • Initial Alpha1 release!

  • Total overhaul of the game's appearance compared to the demo

  • "Dyslexic-friendly" font from Fontsmith to improve overall readability

  • New splash, menu, and interstitial screens

  • Custom cursor icons

  • Consistent styling implemented for buttons & UI elements from the Twine engine & SugarCube 2 functionality

  • Massive editing/rewriting passthrough to the Alcyone prose 

  • Text is now broken up into much smaller "bubbles" to further improve readability

  • Implemented additional audio and visual effects

  • Preliminary fixes implemented for screen readers (this will require further testing)

  • Glossary tooltip system has been overhauled to improve functionality and readability

  • Better differentiation between dialogue "bubbles," story "bubbles," and more important game moments

  • Passage headers are separated and better differentiated from the rest of the story bubbles

  • Improvements to various CSS elements